52 Games

One game a week. Over a year. It's a great way to learn a lot of new things, discover what works and what doesn't. I hope that you'll join me as I experiment with a wide variety of game development topics! I'll be writing about my experiences as I go, and I'll be sharing as much about the process as I can! Keep watch for tutorials, development tools, screenshots, concept art and plenty more!

A game a week is quite a bit of work, but it's not the first time I've done such a project. In 2014, I led a team that made 100 games in 5 months, and in 2016, I spent time prototyping small projects for the CEO of Zynga. I also love to take part in game jams, Ludum Dare, Global Game Jam, and school related jams back from when I used to teach. Compared to the tense 48 hours of game jams, I'm looking forward to luxurious weeks of development!

About Me

Speaking at Unity HQ in SF

If you're interested in me, I've been a game developer since 13, a teacher since 16, and a photographer since 20. I'm definitely a programmer, I'm generally art capable, and I've done at least a little bit of everything!

My initial inspiration to create games came from books! I wanted to tell stories, and games seemed like the perfect medium. Later on, Morrowind was a very strong inspiration, I spent many years trying to create something of similar size and scope. I never finished that project, but it provided me with a very solid technical foundation. My favorite game recently is The Witcher 3, and while creating something similar is also unlikely for an individual developer, I still have ideas and dreams.


I would love to hear from you! About anything! If you want to get in touch with me, I hang out on Twitter @koujaku quite a bit, send me a message there! If you don't use Twitter, or have something longer to say, send me a note at playdeckproject@gmail.com.