One game a week. Over a year. It's a great way to learn a lot of new things, discover what works and what doesn't. I hope that you'll join me as I experiment with a wide variety of game development topics! I'll be writing about my experiences as I go, and I'll be sharing as much about the process as I can! Keep watch for tutorials, development tools, screenshots, concept art and plenty more!
A game a week is quite a bit of work, but it's not the first time I've done such a project. In 2014, I led a team that made 100 games in 5 months, and in 2016, I spent time prototyping small projects for the CEO of Zynga. I also love to take part in game jams, Ludum Dare, Global Game Jam, and school related jams back from when I used to teach. Compared to the tense 48 hours of game jams, I'm looking forward to luxurious weeks of development!
If you're interested in me, I've been a game developer since 13, a teacher since 16, and a photographer since 20. I'm definitely a programmer, I'm generally art capable, and I've done at least a little bit of everything!
My initial inspiration to create games came from books! I wanted to tell stories, and games seemed like the perfect medium. Later on, Morrowind was a very strong inspiration, I spent many years trying to create something of similar size and scope. I never finished that project, but it provided me with a very solid technical foundation. My favorite game recently is The Witcher 3, and while creating something similar is also unlikely for an individual developer, I still have ideas and dreams.
I would love to hear from you! About anything! If you want to get in touch with me, I hang out on Twitter @koujaku quite a bit, send me a message there! If you don't use Twitter, or have something longer to say, send me a note at email@example.com.