In Callisto, I needed to add some motion to the scene, some visual activity to make the place seem alive! Since it's technically a fairly barren ice moon, with more snow than life, it made sense to add something to make it look windier.
I quickly settled on a cartoonish looking wind swirl, which you can see above! It looks cool, it's easily recognizable, and it's super easy to implement quickly! I didn't even need to write a custom shader for this, as it's accomplished entirely through scrolling the UVs on the material.
That's the name of Game #1! Last week I spent working on the first seven days of the project, and it felt amazing! It's a relatively straightforward top-down mobile shooter, and it takes place on the moon of Callisto, orbiting Jupiter. I've done a game very similar to this already, which is one of the reasons I chose it. I wanted something easy so I could test out my workflow, focus on my priorities, and just get a feel for what the rest of the project would look like!
I quickly figured out it would be a bit of a time squeeze to get it done in a week. While I had a basic playable game done in the first 4 hours, (yay tools!) I soon was sucked into fixing bugs and adding cruial features to some of my newer, less tested tools (yay tools?). Also, about 1/3 of my week was spent working on UI as well, definitely way more than I wanted!