Making Callisto's Wind

- 2017.7.18 3:00pmA gust of wind from the game

In Callisto, I needed to add some motion to the scene, some visual activity to make the place seem alive! Since it's technically a fairly barren ice moon, with more snow than life, it made sense to add something to make it look windier.

I quickly settled on a cartoonish looking wind swirl, which you can see above! It looks cool, it's easily recognizable, and it's super easy to implement quickly! I didn't even need to write a custom shader for this, as it's accomplished entirely through scrolling the UVs on the material.

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Building a visual style part 2.

- 2017.6.16 1:00pmVisual style in the shooter VR demo.

Now that we've talked about what the project is, I'll show you some details on how I implemented it! I'll also share some shader code too, in case you're interested in doing something similar.

If you haven't read the previous post, you'll be interested in catching that here. It talks about the overall concept of the project, and has some cool details in it too :)

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