Interactive GLSL - Shader Introduction

February 26, 2018 Intro to GLSL

Shaders are easily one of my favorite parts of game development! I could spend all day writing little shader programs that do various different effects, and I could probably spend just as much time staring at the results! Shaders are delightful. But some people seem to think they're ominous black boxes! …Read more

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Blended Normals, or Soft Flat Shading

December 15, 2017 Blended normals

Flat shading's harsh edges and flat colors have never been something I find visually appealing, but I always feel like there's something nice still hidden in there! Well, I finally found a way to soften the harshness of it all, and I really, really love the results! …Read more

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Making Callisto's Wind

July 18, 2017 A gust of wind from the game

In Callisto, I needed to add some motion to the scene, some visual activity to make the place seem alive! Since it's technically a fairly barren ice moon, with more snow than life, it made sense to add something to make it look windier. …Read more

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Progress Update on Plains of Callisto

July 3, 2017 Models from Callisto

That's the name of Game #1! Last week I spent working on the first seven days of the project, and it felt amazing! It's a relatively straightforward top-down mobile shooter, and it takes place on the moon of Callisto, orbiting Jupiter. I've done a game very similar to this already, which is one of the reasons I chose it. I wanted something easy so I could test out my workflow, focus on my priorities, and just get a feel for what the rest of the project would look like! …Read more

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4 Things I Learned About Productivity

June 26, 2017 Presenting at the San Francisco Unity Users Group

I just spent three weeks preparing for the Playdeck Project! Part of the time I was wrapping up loose ends, and part of it I was building tools for use during the project. It's been a relaxing and enjoyable few weeks, but it was also full to the brim with some pretty cool accomplishments! …Read more

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Ferr2D Terrain v1.11 Release

June 25, 2017 Ferr2D Terrain Update

This week concluded work on v1.11, which is out on the Asset Store for download now! I had originally intended for it to be a simple update to remove some warnings caused by Unity 5.6, but with a pleasant surplus of time, I was able to fit in a couple of nice new features too! …Read more

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