February 26, 2018
Shaders are easily one of my favorite parts of game development! I could spend all day writing little shader programs that do various different effects, and I could probably spend just as much time staring at the results! Shaders are delightful. But some people seem to think they're ominous black boxes! …Read more
glsltutorial
December 15, 2017
Flat shading's harsh edges and flat colors have never been something I find visually appealing, but I always feel like there's something nice still hidden in there! Well, I finally found a way to soften the harshness of it all, and I really, really love the results! …Read more
unity3dtutorialtech-art
July 18, 2017
In Callisto, I needed to add some motion to the scene, some visual activity to make the place seem alive! Since it's technically a fairly barren ice moon, with more snow than life, it made sense to add something to make it look windier. …Read more
unity3dtutorialtech-artgame-1-callisto
July 3, 2017
That's the name of Game #1! Last week I spent working on the first seven days of the project, and it felt amazing! It's a relatively straightforward top-down mobile shooter, and it takes place on the moon of Callisto, orbiting Jupiter. I've done a game very similar to this already, which is one of the reasons I chose it. I wanted something easy so I could test out my workflow, focus on my priorities, and just get a feel for what the rest of the project would look like! …Read more
game-1-callisto
June 26, 2017
I just spent three weeks preparing for the Playdeck Project! Part of the time I was wrapping up loose ends, and part of it I was building tools for use during the project. It's been a relaxing and enjoyable few weeks, but it was also full to the brim with some pretty cool accomplishments! …Read more
productivityreflectiontips
June 25, 2017
This week concluded work on v1.11, which is out on the Asset Store for download now! I had originally intended for it to be a simple update to remove some warnings caused by Unity 5.6, but with a pleasant surplus of time, I was able to fit in a couple of nice new features too! …Read more
ferr2d