Building a visual style part 2.

June 16, 2017 Visual style in the shooter VR demo.

Now that we've talked about what the project is, I'll show you some details on how I implemented it! I'll also share some shader code too, in case you're interested in doing something similar. …Read more

tech-artshooter-projectXR

Building a visual style part 1.

June 14, 2017 Visual style in the shooter VR demo.

I'm going to talk about a project I'd like to continue working on sometime. By that, I mean it's a project that I've abandoned, and while I hope I'll get back to it someday, I likely never will. Which is a bit sad. It was cool. …Read more

artconceptshooter-projectXR

I'm gonna make a fudgeton of games.

June 8, 2017 Have you ever thought about making a game?

Have you ever thought about making a game? It's all I've ever wanted to do. Sometimes I get sidetracked, and sometimes life gets in the way, but now I'm setting aside some real time to make games! But not one or two games, I'm going to make an enormous pile of them, 52 to be exact! The Playdeck Project, one game a week, over a year. Or at least, that's the plan! …Read more

playdeck