Introduction to OpenXR

-2019.6.26 5:00pmOpenXR

Interested in building a Mixed Reality application that's properly cross-platform? How about one that can deploy to a HoloLens 2 in under 20 seconds? Maybe you're not interested in worrying about how much of your user's information Unity is collecting and selling, or you aren't keen on paying Unreal a chunk of your income? Writing MR applications yourself can be a daunting challenge! But it's one that's about to get much easier, thanks to OpenXR. With every major MR company backing OpenXR, this is a tool that's going to set the standard of MR development!

While many people will be able to simply hook into an existing engine's implementation of OpenXR, it's not all that hard to do it from scratch yourself! Here I'll show you a single code file that's about 700 lines of code, builds and deploys in seconds, and can run on Windows Mixed Reality headsets and the HoloLens 2 emulator! I'll be using C/C++, DirectX 11, and the OpenXR runtime that Microsoft recently shipped!

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