A lightweight low-dependency C++/C# rendering library for MR / AR / VR / Desktop using OpenXR!
It has been almost 8 months since I started down the StereoKit v0.3 journey! My quest to add Quest support has been a lot of work and learning, but it's finally here, and I'm excited to show what's new!
Here I'll show a technique I came up with that lets StereoKit draw all the UI surfaces in a single draw call! Since StereoKit targets standalone Mixed Reality hardware as first class citizens, I'm always searching for the most efficient way of doing everything, while still providing flexibility to developers!
I started working on a Mixed Reality (AR and VR) library called StereoKit in July of 2019, and I'm finally ready to release it into the wild! It's still early days for this tool, but it's already brought joy back into HoloLens development for me. Every time I sit down to write a StereoKit demo, or add features to one of the StereoKit based applications I'm developing, it just feels like magic! It's been a long time since I've had this feeling, and I hope it can do the same for you too :)